

It’s supposed to give energy and make mud.

I need to learn the stuff for infinite economy. However, as I get to mid campaign, resources are running out (god do I hate the “carbonium/ironing has been exhausted” messages all the time). It’s like….Supreme Commander, but you never build troops and just have your commander and the base stuff. It’s like a MOBA that’s getting back to its RTS roots. I’m not sure ARPG fits, but the single unit focus is certainly in that direction. The combination of base infrastructure, combat, exploration, and resource defense makes an engaging combo. Oh, well, good thing I don’t care about that nonsense.Įven as I aim to play more “Halloween” games this week, this one has a good hold on me so far. I also didn’t get the achievemt for finishing the campaign, even after reloading. The notices would almost never pop unless I was first loading the game (and quick resume meant that didn’t happen often), and then I’d get notifications for all that I’d achieved. And yeah, I tried protecting them, but it never really held. I kept having to rebuild these far-flung mining outposts on my headquarters zone, I’d get a couple buildings out of them, then the next Swarm would come and tear them down, and I’d start all over again. I did do a lot of walls and a few towers in the end- I especially just had to do some crazy plumbing to get a few Nuke-Throwing Heavy Artillery protecting my rift gate, but in the end it wasn’t too bad.įun game, I liked all the various systems, the exploration, etc., but toward the end, I was pretty much ready for it to be done. Didn’t even fill up all the tech trees, or develop many of the highest-tier weapons, just the basic machine gun and power fists. I don’t regret spending my time with the game, but man… it could have been so much better and more interesting. A wave that is exactly as boring as all the previous ones, just bigger. I’m now at the final step in the campaign, and I’m probably not going to bother doing it as it just involves spending an hour building more power/defenses to fend off the final wave. Not to mention that having thirty different mobs is pointless when they all show this same behaviour and their resistances/vulnerabilities are largely irrelevant. Which makes it super easy to funnel them into kill zones. The worst thing, however, are the mobs they either stand around like pinatas for you to wack, or they invade in the dumbest way possible making a beeline for whichever thing is closest. Just set up a few cultivators with the correct plant and you’re good. I only did the missions to unlock all the stuff in the techtree and then I never had to go back to any of them. Then there is the map jumping, which is largely pointless as you don’t need it. Or you can get a lot of different weapons, but you only need the flamethrower, the grenade launcher and any kinetic damage weapon to beat everything easily. The main reason for that is that it’s a mile wide and an inch deep. I do like the setting and general atmosphere and while I did get my money’s worth out of it, it’s ultimately disappointing.
